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检索条件"主题词=exergaming"
6 条 记 录,以下是1-10 订阅
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exergaming:Hope for future physical activity?or blight on mankind?
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Journal of Sport and Health Science 2017年 第1期6卷 44-46,127页
作者: Tom Baranowski USDA/ARS Children’s Nutrition Research Center Baylor College of MedicineHoustonTX 77030USA
Higher levels of moderate-to-vigorous physical activity(MVPA),and maybe even light physical activity(LPA),have been related to better health,~1motor skills,~2 and cognitive^3 outcomes in virtually all age and ability ... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
Acute Effects of Virtual Reality Exercise on Young Adults’ Blood Pressure and Feelings
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International Journal of Mental Health Promotion 2023年 第5期25卷 711-719页
作者: Pablo Saiz-Gonzalez Daniel J.McDonough Wenxi Liu Zan Gao School of Kinesiology University of Minnesota-Twin CitiesMinneapolisMN 55455USA Faculty of Teacher Training and Education University of OviedoAsturias33001Spain School of Public Health University of Minnesota-Twin CitiesMinneapolisMN 55455USA Department of Physical Education Shanghai Jiao Tong UniversityShanghai200240China
Virtual reality(VR)seems to have the potential to provide opportunities to promote physical activity(PA)in a fun *** paper aimed to examine the acute effects of three different virtual reality-based exercise bikes on ... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论
The Effects of Xbox Kinect Active Video Gaming on Executive Function, Inhibition, in Children with and without Autism Spectrum Disorder: A Pilot Study
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Journal of Behavioral and Brain Science 2022年 第6期12卷 287-301页
作者: Daphne Golden Ling-Yin Liang Nancy Getchell Department of Physical Therapy University of St. Augustine for the Health Sciences Augustine FL USA Department of Physical Therapy University of Evansville Evansville IN USA Department of Kinesiology and Applied Physiology University of Delaware Newark DE USA
The purpose of this study was to compare the effects of sedentary video gaming (SVG), active video gaming (AVG), and brisk walking (WLK) on inhibition and reaction time using the Flanker task in boys with and without ... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论
A systematic review of active video games on rehabilitative outcomes among older patients
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Journal of Sport and Health Science 2017年 第1期6卷 33-43页
作者: Nan Zeng Zachary Pope Jung Eun Lee Zan Gao School of Kinesiology University of Minnesota Department of Applied Human Sciences University of Minnesota-DuluthDuluthMN 55812USA
Background: Although current research supports the use of active video games(AVGs) in rehabilitation, the evidence has yet to be systematically reviewed or synthesized. The current project systematically reviewed lite... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
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Journal of Sport and Health Science 2017年 第1期6卷 17-24,127页
作者: Jacqueline Edwards Sarah Jeffrey Tamara May Nicole J.Rinehart Lisa M.Barnett School of Health and Social Development Faculty of HealthDeakin UniversityGeelongVIC 3125Australia Department of Paediatrics Faculty of MedicineDentistry and Health SciencesUniversity of MelbourneParkvilleVIC 3052Australia School of Psychology Faculty of HealthDeakin UniversityGeelongVIC 3125Australia Murdoch Childrens Research Institute ParkvilleVIC 3052Australia
Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased ... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
虚拟现实与交互式数字游戏技术:解决肥胖和糖尿病的新工具
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电脑知识与技术 2018年 第6期14卷 227-228页
作者: 高勇娜 贵州大学计算机科学与技术学院 贵州贵阳550025
随着虚拟现实技术的突飞猛进,虚拟现实覆盖的应用领域也越来越广。其中虚拟现实医疗是虚拟现实技术最有意义的应用领域之一,虚拟现实医疗对人类来说是一大重要的进步。在临床医学方面采用虚拟现实与交互式数字游戏技术来解决肥胖和糖尿... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论