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检索条件"主题词=ludology"
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Grasping AI in Videogames Distinguishing Human-Computer-Interaction from Human-Human-Interaction
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Journalism and Mass Communication 2014年 第7期4卷 411-421页
作者: Matteo Riatti University of Passau Passau Germany
Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction video... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论
The Use of Computer Games for Promotional Purposes
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Journalism and Mass Communication 2013年 第1期3卷 48-57页
作者: Zdenko Mago Peter Mikulas Constantine the Philosopher University Nitra Slovakia
This study is focused on computer game series Needfor Speed (NFS) in terms of its use in promotion of products and brands. We believe that computer games are no longer the domain of a small group of enthusiasts. In ... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论