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检索条件"主题词=Real-time rendering"
18 条 记 录,以下是1-10 订阅
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real-time rendering of Dynamic Clouds Using Multi-Resolution Adaptive Grids
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Transactions of Nanjing University of Aeronautics and Astronautics 2015年 第4期32卷 428-437页
作者: 范晓磊 张立民 钟兆根 Department of Electronics and Information Engineering Naval Aeronautical and Astronautical University Noncommissioned Officers Vocational and Technical Education College the Second Artillery Engineering University Department of Scientific Research Naval Aeronautical and Astronautical University
The multi-resolution adaptive grids method is proposed to solve the problems of inefficiency in the previous grid-based methods,and it can be used in clouds simulation as well as the interactive simulation between obj... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
Two-phase real-time rendering method for realistic water refraction
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Virtual reality & Intelligent Hardware 2020年 第2期2卷 132-141页
作者: Hongli LIU Honglei HAN Guangzheng FEI School of Animation and Digital Arts Communication University of ChinaChaoyang DistrictBeijing 100024China
Background realistic rendering has been an important g oal of several interactive applications,which requires an efficient virtual simulation of many special effects that are common in the real ***,refraction is often... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论
A survey of real-time rendering on Web3D application
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虚拟现实与智能硬件(中英文) 2023年 第5期5卷 379-394页
作者: Geng YU Chang LIU Ting FANG Jinyuan JIA Enming LIN Yiqiang HE Siyuan FU Long WANG Lei WEI Qingyu HUANG Nanchang Hangkong University Nanchang 330063China Tongji University Shanghai 201804China
Background In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D onli... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
real-time rendering of algebraic B-spline surfaces via Bzier point insertion
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Science China(Information Sciences) 2014年 第1期57卷 71-85页
作者: WEI FeiFei FENG JieQing State Key Laboratory of CAD & CG Zhejiang University
This paper presents a GPU-based real-time raycasting algorithm for piecewise algebraic surfaces in terms of tensor product B-splines.3DDDA and depth peeling algorithms are employed to traverse the piecewise surface pa... 详细信息
来源: 同方期刊数据库 同方期刊数据库 评论
real-time rendering of Large-Scale Ocean Environments
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Computer Aided Drafting,Design and Manufacturing 2015年 第2期25卷 47-53页
作者: HUANG Jing-jia LI Sheng LAI Shun-nan WANG Guo-ping Peking University Shenzhen Graduate School Beijing Engineering Technology Research Center of Virtual Simulation and Visualization Peking University Beida (Binhai) Information Research
Simulation and rendering of large-scale natural environments, especially the ocean, has always been one of the hot issues in computer graphics, which can provide realism for various applications such as computer game,... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
A Fast Ambient Occlusion Method for real-time Plant rendering
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Journal of Computer Science & Technology 2007年 第6期22卷 859-866页
作者: 滕军 Marc Jaeger 胡包钢 LIAMA/NLPR Institute of AutomationChinese Academy of Sciences INRIA-Futurs DigiPlante TeamCIRAD AMAPMontpellierFrance
Global illumination effects are crucial for virtual plant rendering. Whereas real-time global illumination rendering of plants is impractical, ambient occlusion is an efficient alternative approximation. A tree model ... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
A Tiny Example Based Procedural Model for real-time Glinty Appearance rendering
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Journal of Computer Science & Technology 2024年 第4期39卷 771-784页
作者: You-Xin Xing Hao-Wen Tan Yan-Ning Xu Lu Wang School of Software Shandong UniversityJinan 250101China NetEase(Hangzhou)Network Co. LtdHangzhou 310052China
The glinty details from complex microstructures significantly enhance rendering ***,the previous methods use high-resolution normal maps to define each micro-geometry,which requires huge memory *** paper observes that... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论
real-time Ray Casting rendering of Volume Clipping in Medical Visualization
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Journal of Computer Science & Technology 2003年 第6期18卷 804-814页
作者: 陈为 华炜 鲍虎军 彭群生 The State Key Laboratory of CAD and CG Zhejiang University Hangzhou 310027 P.R. China
This paper presents a real-time ray casting rendering algorithm for “volume clip ping plane” as an extension of the conventional ray casting technique. For each viewing direction a (moderate) pre-processing step i... 详细信息
来源: 维普期刊数据库 维普期刊数据库 评论
Feature-Adaptive rendering of Loop Subdivision Surfaces on Modern GPUs
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Journal of Computer Science & Technology 2014年 第6期29卷 1014-1025页
作者: 黄韵岑 冯结青 Matthias Nie?ner 崔元敏 杨宝光 CCF State Key Laboratory of CAD&CG Zhejiang University ACM Computer Graphics Laboratory Stanford UniversityStanfordCA 94305U.S.A. Qualcomm Technologies Incorporation San DiegoCA 92121U.S.A.
We present a novel approach for real-time rendering Loop subdivision surfaces on modern graphics hardware. Our algorithm evaluates both positions and normals accurately, thus providing the true Loop subdivision surfac... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论
Temporal and spatial anti-aliasing for rendering reflections on water waves
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Computational Visual Media 2021年 第2期7卷 201-215页
作者: Namo Podee Nelson Max Kei Iwasaki Yoshinori Dobashi Hokkaido University Sapporo060-0814Japan University of California Davis95616USA Wakayama University Wakayama640-8441Japan
The reflection of a bright light source on a dynamic surface such as water with waves can be difficult to render well in real time due to reflection aliasing and *** this paper,we propose a solution to this problem by... 详细信息
来源: 维普期刊数据库 维普期刊数据库 同方期刊数据库 同方期刊数据库 评论