作者:
robert gerlaiDepartment of Psychology
University of Toronto Mississauga 3359 Mississauga Road North Rm CCT4004Mississauga Ontario Canada LSL 1C6
This invited review is based upon a recent oral paper I presented at the Virtual Reality Symposiumof the 34th International Ethological Conference (2015, Cairns, Australia), and as such it describesstudies conducted...
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This invited review is based upon a recent oral paper I presented at the Virtual Reality Symposiumof the 34th International Ethological Conference (2015, Cairns, Australia), and as such it describesstudies conducted mainly in my own laboratory. It reviews how we utilized visual stimuli for induc-ing behavioral responses in the zebrafish with a focus on shoaling, group forming behavior. Thezebrafish is gaining increasing popularity in neuroscience. With this interest, its behavior is alsomore frequently studied. One of the many advantages of the zebrafish over traditional laboratoryrodents is that this species is diurnal, and it relies heavily upon its visual system. Thus, similarly toour own species, zebrafish respond to visual stimuli in a robust and easily quantifiable manner. Forthe past decade, we have been exploring how to use such visual stimuli, and have developed nu-merous paradigms with which we can induce and quantify a variety of behavioral responses,including shoaling. This review summarizes some of these studies, and discusses questions includ-ing whether one should use live fish as stimulus, whether and how one could present animated(moving images) of fish, and how one could optimize a range of stimulus presentation parametersto elicit the most robust responses in zebrafish. Although the zebrafish is a relative newcomer inethology and behavioral neuroscience, and although many of our findings only represent the firststeps in this research, our results suggest that the behavioral analysis of the zebrafish will have animportant place in biomedical research.
Rapid technical advances in the field of computeropened new avenues in animal behavior *** (CA) and virtual reality (VR) haveAnimated stimuli are powerful tools as theyoffer standardization, repeatability, and com...
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Rapid technical advances in the field of computeropened new avenues in animal behavior *** (CA) and virtual reality (VR) haveAnimated stimuli are powerful tools as theyoffer standardization, repeatability, and complete control over the stimulus presented, thereby"reducing" and "replacing" the animals used, and "refining" the experimental design in line withthe 3Rs. However, appropriate use of these technologies raises conceptual and technical *** this review, we offer guidelines for common technical and conceptual considerations related tothe use of animated stimuli in animal behavior research. Following the steps required to create ananimated stimulus, we discuss (I) the creation, (11) the presentation, and (111) the validation of CAsand VRs. Although our review is geared toward computer-graphically designed stimuli, consider-ations on presentation and validation also apply to video playbacks. CA and VR allow both new be-havioral questions to be addressed and existing questions to be addressed in new ways, thus weexpect a rich future for these methods in both ultimate and proximate studies of animal behavior.
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