Implementing Virtual Reality Environment for Bicycling in an Eco-Campus Application
Implementing Virtual Reality Environment for Bicycling in an Eco-Campus Application作者机构:Department of Electrical Engineering Faculty of Engineering University of Indonesia Kampus Baru UI Depok 16424 Indonesia
出 版 物:《Computer Technology and Application》 (计算机技术与应用(英文版))
年 卷 期:2011年第2卷第2期
页 面:158-164页
学科分类:12[管理学] 1204[管理学-公共管理] 08[工学] 081303[工学-城市规划与设计(含:风景园林规划与设计)] 080203[工学-机械设计及理论] 0813[工学-建筑学] 0802[工学-机械工程] 0833[工学-城乡规划学] 083302[工学-城乡规划与设计]
主 题:虚拟现实环境 应用程序 自行车道 生态校园 绿色生态环境 三维游戏 校园环境 印度尼西亚
摘 要:This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus. The implementation of the Virtual Reality VR used 3D-Games Studio with Lite-C software. The authors also experiment with the use of a VR device, i. e. 3D E-Dimensional wireless goggle to improve the feel of presence for the user of our application. The authors created the original elements of UI campus environment, such as, buildings, trees, campus buses, cars, and bike tracks, as well as obstacle in the pathways into 3D virtual shape that resembles the real UI campus environment. The bicycle movement, camera perceptions, and object collision handling have also been implemented. Our application is subsequently tested by the users in terms of the general object condition, user’s respond to the virtual reality environment and the future development. Some result of implementing the same environment using Alice has also been shown.