High-extensible scene graph framework based on component techniques
High-extensible scene graph framework based on component techniques作者机构:Department of Computer Science & Technology Peking University Beijing 100871 China
出 版 物:《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 (浙江大学学报(英文版)A辑(应用物理与工程))
年 卷 期:2006年第7卷第7期
页 面:1247-1252页
核心收录:
学科分类:08[工学] 080102[工学-固体力学] 0801[工学-力学(可授工学、理学学位)]
基 金:Project supported by the National Basic Research Program (973) of China (No. 2004CB719403) and the National Natural Science Foun-dation of China (Nos. 60573151 and 60473100)
主 题:Scene graph Entity Entity component Behaviour script Behaviour model
摘 要:In this paper, a novel component-based scene graph is proposed, in which all objects in the scene are classified to different entities, and a scene can be represented as a hierarchical graph composed of the instances of entities. Each entity contains basic data and its operations which are encapsulated into the entity component. The entity possesses certain behaviours which are responses to rules and interaction defined by the high-level application. Such behaviours can be described by script or behaviours model. The component-based scene graph in the paper is more abstractive and high-level than traditional scene graphs. The contents of a scene could be extended flexibly by adding new entities and new entity components, and behaviour modification can be obtained by modifying the model components or behaviour scripts. Its robustness and efficiency are verified by many examples implemented in the Virtual Scenario developed by Peking University.