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ViWoSG:A distributed scene graph of ultra-massive distributed virtual environments

ViWoSG:A distributed scene graph of ultra-massive distributed virtual environments

作     者:WANG GuoPing, LI Sheng, WANG ShaoRong, LU Bin & LI WenHang Key Lab of Machine Perception and Intelligent, MOE Department of Computer Science, Peking University, Beijing 100871, China 

作者机构:Key Lab of Machine Perception and Intelligent MOE Beijing China Department of Computer Science Peking University Beijing 100871 China 

出 版 物:《Science in China(Series F)》 (中国科学(F辑英文版))

年 卷 期:2009年第52卷第3期

页      面:457-469页

核心收录:

学科分类:1305[艺术学-设计学(可授艺术学、工学学位)] 13[艺术学] 081104[工学-模式识别与智能系统] 08[工学] 0804[工学-仪器科学与技术] 081101[工学-控制理论与控制工程] 0811[工学-控制科学与工程] 

基  金:Supported by the National Basic Research Program of China (Grant No. 2004CB719403) the National High-Tech Research & Development Program of China (Grant Nos. 2006AA01Z334, 2007AA01Z318, 2009AA01Z324) the National Natural Science Foundation of China (GrantNos. 60573151,60703062,60833007) the Marine 908-03-01-10 Project 

主  题:VR distributed system scene graph ultra-massive distributed scene graph 

摘      要:An ultra-massive distributed virtual environment generally consists of ultra-massive terrain data and a large quantity of objects and their attribute data, such as 2D/3D geometric models, audio/video, images, vectors, characteristics, etc. In this paper, we propose a novel method for constructing distributed scene graphs with high extensibility. This method can support high concurrent interaction of clients and implement various tasks such as editing, querying, accessing and motion controlling. Some application experiments are performed to demonstrate its efficiency and soundness.

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