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Statistical learning based facial animation

Statistical learning based facial animation

作     者:Shibiao XU Guanghui MA Weiliang MENG Xiaopeng ZHANG 

作者机构:National Laboratory of Pattern Recognition Institute of Automation Chinese Academy of Sciences 

出 版 物:《Journal of Zhejiang University-Science C(Computers and Electronics)》 (浙江大学学报C辑(计算机与电子(英文版))

年 卷 期:2013年第14卷第7期

页      面:542-550页

核心收录:

学科分类:08[工学] 080203[工学-机械设计及理论] 0802[工学-机械工程] 

基  金:supported by the 2013 Annual Beijing Technological and Cultural Fusion for Demonstrated Base Construction and Industrial Nurture (No. Z131100000113007) the National Natural Science Foundation of China (Nos. 61202324, 61271431, and 61271430) 

主  题:Facial animation Motion unit Statistical learning Realistic rendering Pre-integration 

摘      要:To synthesize real-time and realistic facial animation, we present an effective algorithm which combines image- and geometry-based methods for facial animation simulation. Considering the numerous motion units in the expression coding system, we present a novel simplified motion unit based on the basic facial expression, and construct the corresponding basic action for a head model. As image features are difficult to obtain using the performance driven method, we develop an automatic image feature recognition method based on statistical learning, and an expression image semi-automatic labeling method with rotation invariant face detection, which can improve the accuracy and efficiency of expression feature identification and training. After facial animation redirection, each basic action weight needs to be computed and mapped automatically. We apply the blend shape method to construct and train the corresponding expression database according to each basic action, and adopt the least squares method to compute the corresponding control parameters for facial animation. Moreover, there is a pre-integration of diffuse light distribution and specular light distribution based on the physical method, to improve the plausibility and efficiency of facial rendering. Our work provides a simplification of the facial motion unit, an optimization of the statistical training process and recognition process for facial animation, solves the expression parameters, and simulates the subsurface scattering effect in real time. Experimental results indicate that our method is effective and efficient, and suitable for computer animation and interactive applications.

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