Analysis of subscription characteristics and user mobility in different types of MMORPGs
Analysis of subscription characteristics and user mobility in different types of MMORPGs作者机构:School of Economics and Management Beijing University of Posts and Telecommunications Beijing 100876 China
出 版 物:《The Journal of China Universities of Posts and Telecommunications》 (中国邮电高校学报(英文版))
年 卷 期:2009年第16卷第6期
页 面:121-128页
核心收录:
学科分类:080904[工学-电磁场与微波技术] 0810[工学-信息与通信工程] 0809[工学-电子科学与技术(可授工学、理学学位)] 08[工学] 080402[工学-测试计量技术及仪器] 0804[工学-仪器科学与技术] 0835[工学-软件工程] 081001[工学-通信与信息系统] 081202[工学-计算机软件与理论] 0812[工学-计算机科学与技术(可授工学、理学学位)]
主 题:virtual reality online game subscription characteristics user mobility subscription curve life cycle MMORPG
摘 要:Massively multiplayer online role-playing game(MMORPG) is one of the fastest-growing segments of the online game *** subscription refers to game accounts logged in during a certain period of *** user mobility explains the dynamics of subscriber size *** article explores the subscription characteristics and user mobility in different types of *** is found that subscription characteristics in different types of MMORPGs are marked by *** one hand,the curve of competition-based game subscription is linear,and the stability period is short,therefore it is necessary for the game operators to introduce new versions *** the other hand,the gradient rate of subscription in the community-based game is slow at first and then fast,and the stability period is long,hence it will take the game operator a long cycle to launch a new *** difference of subscription curve is caused by the fact that user mobility in competition-based game is higher than in the community-based game,as attractiveness of community-based game can maintain a longer period due to network *** purpose of the study is to help the game operator to understand the development stage and features of the game and to make effective decisions to attract more players.