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Computational Intelligence and Games:Challenges and Opportunities

Computational Intelligence and Games:Challenges and Opportunities

作     者:Simon M.Lucas 

作者机构:Centre for Computational IntelligenceDepartment of Computing and Electronic SystemsUniversity of EssexColchester CO4 3SQUK 

出 版 物:《International Journal of Automation and computing》 (国际自动化与计算杂志(英文版))

年 卷 期:2008年第5卷第1期

页      面:45-57页

核心收录:

学科分类:12[管理学] 1201[管理学-管理科学与工程(可授管理学、工学学位)] 081104[工学-模式识别与智能系统] 08[工学] 0835[工学-软件工程] 0811[工学-控制科学与工程] 0812[工学-计算机科学与技术(可授工学、理学学位)] 

基  金:Engineering and Physical Sciences Research Council EPSRC 

主  题:Games machine learning evolution temporal difference learning (TDL) neural networks n-tuple systems 

摘      要:The last few decades have seen a phenomenal increase in the quality, diversity and pervasiveness of computer games. The worldwide computer games market is estimated to be worth around USD 21bn annually, and is predicted to continue to grow rapidly. This paper reviews some of the recent developments in applying computational intelligence (CI) methods to games, points out some of the potential pitfalls, and suggests some fruitful directions for future research.

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