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Volumetric Virtual Environments

Volumetric Virtual Environments

作     者:HE Taosong(Software Production Research Department, Bell LaboratoriesLucent Technologies, Naperville, IL 60566, USA)E-mail: taosong@*** 

作者机构:Software Production Research Department Bell Laboratories Lucent Technologies Naperville USA 

出 版 物:《Journal of Computer Science & Technology》 (计算机科学技术学报(英文版))

年 卷 期:2000年第15卷第1期

页      面:37-46页

核心收录:

学科分类:08[工学] 080203[工学-机械设计及理论] 0802[工学-机械工程] 

主  题:volume visualization volume rendering virtual reality volumegraphics object simplification level of detail wavelets theory volumetric collisiondetection 

摘      要:Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VRsystem, specifically the modeling, rendering, and manipulations of a volumetric *** such as voxel-based object simplification, accelerated volume rendering,fast stereo volume rendering, and volumetric collision detection are introduced andimproved, with the idea of demonstrating the possibilities and potential benefits ofincorporating volumetric models into VR systems.

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