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Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment

Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment

作     者:杨景周 R. Timothy Marler Steven Beck Karim Abdel-Malek Joo Kim 

作者机构:US Army Virtual Soldier Research (VSR) Program Center for Computer-Aided Design The University of Iowa 111 Engineering Research Facility Iowa City IA 52242-1000 U.S.A. 

出 版 物:《Journal of Computer Science & Technology》 (计算机科学技术学报(英文版))

年 卷 期:2006年第21卷第2期

页      面:189-198页

核心收录:

学科分类:08[工学] 080203[工学-机械设计及理论] 0802[工学-机械工程] 

基  金:Funded by the US Army TACOM Project: Digital Humans and Virtual Reality for Future Combat Systems (FCS) by Caterpillar Inc. Project: Digital Human Modeling and Simulation for Safety and Serviceability 

主  题:reach posture prediction MOO human modeling and simulation virtual environment 

摘      要:Human posture prediction is a key factor for the design and evaluation of workspaces, in a virtual environment using virtual humans. This work presents a new interface and virtual environment for the direct human optimized posture prediction (D-HOPP) approach to predicting realistic reach postures of digital humans, where reach postures entail the use of the torso, arms, and neck. D-HOPP is based on the contention where depending on what type of task is being completed, and human posture is governed by different human performance measures. A human performance measure is a physics-based metric, such as energy or discomfort, and serves as an objective function in an optimization formulation. The problem is formulated as a single-objective optimization (SO0) problem with a single performance measure and as multiobjective-optimization (MOO) problem with multiple combined performance measures. We use joint displacement, change in potential energy, and musculoskeletal discomfort as performance measures. D-HOPP is equipped with an extensive yet intuitive user-interface, and the results are presented in an interactive virtual environment.

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