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Video Games and School Performances of Dakar High School Students

Video Games and School Performances of Dakar High School Students

作     者:Souleymane Diallo Papa Mamadou Gaye Souleymane Diallo;Papa Mamadou Gaye

作者机构:National Higher Institute of Popular Education and Sport (INSEPS) UCAD Dakar Senegal 

出 版 物:《Open Journal of Applied Sciences》 (应用科学(英文))

年 卷 期:2024年第14卷第7期

页      面:1851-1862页

学科分类:0502[文学-外国语言文学] 050201[文学-英语语言文学] 05[文学] 

主  题:Digital Revolution Video Games Middle School Student Education Academic Performance 

摘      要:The triptych (Smartphones, Video games, adolescents) has imposed itself on the collective consciousness in the form of questioning to the point of becoming a social phenomenon. It thus raises concerns about the uses that adolescents make of it and the effects on their academic performance, which we proposed to study among middle school students from the Dakar academy inspection. Where appropriate, we used mixed methods with the collection techniques of questionnaire survey, semi-structured interviews respectively with middle school students, adults (parents, supervisors, teachers, etc.), participant observation and literature review. Concretely, before accessibility to video games, the middle school students were more idle and well-behaved, watched a lot of TV, played with their brothers and sisters or did household chores. The majority of young people had good, very good or excellent conduct and their averages were fair, fairly good or good. With access to a diverse digital environment, middle school students have passionately turned to video games. As a result, their learning time, concentration and submission to parental injunctions have declined significantly. This situation negatively affected their academic performance and encouraged bad behavior.

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