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Using LBG quantization for particle-based collision detection algorithm

Using LBG quantization for particle-based collision detection algorithm

作     者:SAENGHAENGTHAM Nida KANONGCHAIYOS Pizzanu 

作者机构:Department of Computer Engineering Faculty of Engineering Chulalongkorn University Thailand 

出 版 物:《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 (浙江大学学报(英文版)A辑(应用物理与工程))

年 卷 期:2006年第7卷第7期

页      面:1225-1232页

核心收录:

学科分类:08[工学] 081202[工学-计算机软件与理论] 0812[工学-计算机科学与技术(可授工学、理学学位)] 

主  题:Collision detection Deformable object Particle LBG Vector quantization 

摘      要:Most collision detection algorithms can be efficiently used only with solid and rigid objects, for instance, Hierarchical methods which must have their bounding representation recalculated every time deformation occurs. An alternative algorithm using particle-based method is then proposed which can detect the collision among non-rigid deformable polygonal models. However, the original particle-based collision detection algorithm might not be sufficient enough in some situations due to the improper particle dispersion. Therefore, this research presents an improved algorithm which provides a particle to detect in each separated area so that particles always covered all over the object. The surface partitioning can be efficiently performed by using LBG quantization since it can classify object vertices into several groups base on a number of factors as required. A particle is then assigned to move between vertices in a group by the attractive forces received from other particles on neighbouring objects. Collision is detected when the distance between a pair of corresponding particles becomes very small. Lastly, the proposed algo- rithm has been implemented to show that collision detection can be conducted in real-time.

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