CTSN: Predicting cloth deformation for skeleton-based characters with a two-stream skinning network
作者机构:College of Computer Science and TechnologyZhejiang UniversityHangzhou 310058China Aurora StudiosTencentShenzhen 518057China
出 版 物:《Computational Visual Media》 (计算可视媒体(英文版))
年 卷 期:2024年第10卷第3期
页 面:471-485页
核心收录:
学科分类:08[工学] 080203[工学-机械设计及理论] 0802[工学-机械工程]
基 金:supported in part by grants from the National Natural Science Foundation of China(61972341,61972342,61732015) the Tencent–Zhejiang University Joint Laboratory
主 题:cloth deformation learning network skinning
摘 要:We present a novel learning method using a two-stream network to predict cloth deformation for skeleton-based *** characters processed in our approach are not limited to humans,and can be other targets with skeleton-based representations such asfish or *** use a novel network architecture which consists of skeleton-based and mesh-based residual networks to learn the coarse features and wrinkle features forming the overall residual from the template cloth *** network may be used to predict the deformation for loose or tight-fitting *** memory footprint of our network is low,thereby resulting in reduced computational *** practice,a prediction for a single cloth mesh for a skeleton-based character takes about 7 ms on an nVidia GeForce RTX 3090 *** to prior methods,our network can generate finer deformation results with details and wrinkles.