咨询与建议

看过本文的还看了

相关文献

该作者的其他文献

文献详情 >Parallel algorithm for real-ti... 收藏

Parallel algorithm for real-time contouring from grid DEM on modern GPUs

Parallel algorithm for real-time contouring from grid DEM on modern GPUs

作     者:CHEN Zhuo,SHEN Lei,ZHAO YanQing & YANG ChongJun State Key Laboratory of Remote Sensing Science,Jointly Sponsored by the Institute of Remote Sensing Applications of Chinese Academy of Sciences and Beijing Normal University,Beijing 100101,China 

作者机构:State Key Laboratory of Remote Sensing Science Jointly Sponsored by the Institute of Remote Sensing Applications of Chinese Academy of Sciences and Beijing Normal University Beijing China 

出 版 物:《Science China(Technological Sciences)》 (中国科学(技术科学英文版))

年 卷 期:2010年第53卷第S1期

页      面:33-37页

核心收录:

学科分类:0810[工学-信息与通信工程] 08[工学] 080203[工学-机械设计及理论] 0805[工学-材料科学与工程(可授工学、理学学位)] 0802[工学-机械工程] 0702[理学-物理学] 0812[工学-计算机科学与技术(可授工学、理学学位)] 

基  金:supported by the National Hi-Tech Research and Development Program of China ("863" Project) (Grant Nos.2009AA12Z227,2009AA12Z215) the National Natural Science Foundation of China (Grant No.40801156) 

主  题:contour map contour lines paralleled computing 3D terrain GPU digital earth 

摘      要:A real-time algorithm for constructing contour maps from grid DEM data is *** runs completely within the programmable 3D visualization *** interpolation is paralleled by rasterizer units in the graphics card,and contour line extraction is paralleled by pixel *** each frame of the rendering,we first make an elevation gradient map out of original terrain vertex data,then figure out the final contour lines with image-space processing,and directly blend the results on the original scene to obtain a final scene with contour map using *** implement this method in our global 3D-digitalearth system with Direct3D?9.0c API and tested on some consumer level PC *** arbitrary scene with certain LOD level,the process takes less than 10 ms,giving topologically correct,anti-aliased contour lines.

读者评论 与其他读者分享你的观点

用户名:未登录
我的评分