Example-based large-scale marine scene authoring using Wang Cubes
作者机构:Ocean University of ChinaShandong266100China Pilot National Laboratory for Marine Science and Technology(Qingdao)Shandong266237China Zhejiang UniversityZhejiang310058China
出 版 物:《Visual Informatics》 (可视信息学(英文))
年 卷 期:2022年第6卷第3期
页 面:23-34页
核心收录:
学科分类:08[工学] 0835[工学-软件工程] 0811[工学-控制科学与工程] 0812[工学-计算机科学与技术(可授工学、理学学位)]
基 金:Xinjie Wang was supported by the Shandong Provincial Natu-ral Science Foundation of China(Grant No.ZR2021QF124) China Postdoctoral Science Foundation(Grant No.2021M703031) Qingdao Postdoctoral Applied Research Foundation,China,and the Open Project Program of the State Key Lab of CAD&CG(Grant No.A2219) Zhejiang University.Xiaogang Jin was supported by the National Natural Science Foundation of China(Grant No.62036010) Yucheng Wang was supported by the National Key Research and Development Program of China(Grant No.2020YFB0204804)
主 题:Wang Cubes Marine scene authoring Virtual environments
摘 要:Virtual marine scene authoring plays an important role in generating large-scale 3D scenes and it has a wide range of applications in computer animation and *** marine scene authoring methods either produce periodic patterns or generate unnatural group distributions when tiling marine entities such as schools of fish and groups of *** this end,we propose a new large-scale marine scene authoring method based on real examples in order to create more natural and realistic *** method first extracts the distribution of multiple marine entities from real images to create Octahedral Blocks,and then we use a modified Wang Cubes algorithm to quickly tile the 3D marine *** a result,our method is able to generate aperiodic tiling results with diverse distributions of density and orientation of *** validate the effectiveness of our method through intensive comparative *** study results show that our method can generate satisfactory results which are in accord with human preferences.