Existence and practice of gaming:thoughts on the development ofmulti-agent system gaming
[博弈的存在与实践: 对多智能体博弈发展的思考]作者机构:China Academy of Electronics and Information TechnologyBeijing 100049China School of Information and ElectronicsBeijing Institute of TechnologyBeijing 100081China School of Information and Communication EngineeringBeijing University of Posts and TelecommunicationsBeijing 100876China
出 版 物:《Frontiers of Information Technology & Electronic Engineering》 (信息与电子工程前沿(英文版))
年 卷 期:2022年第23卷第7期
页 面:995-1001页
核心收录:
学科分类:0808[工学-电气工程] 07[理学] 070105[理学-运筹学与控制论] 0835[工学-软件工程] 0701[理学-数学] 0812[工学-计算机科学与技术(可授工学、理学学位)]
基 金:Project supported by the National Natural Science Foundation of China(No.61803353)。
摘 要:Game is a universal being in the universe.Starting with human understanding of the game process,we discuss the existence and practice of gaming,expound challenges in multi-agent gaming,and put forward a theoretical framework for a multiagent evolutionary game based on the idea of evolution and system theory.Taking the next-generation early warning and detection system as an example,we introduce the applications of multi-agent evolutionary game.We construct a multi-agent selforganizing game decision-making model and develop a multi-agent method based on reinforcement learning,which are significant in studying organized and systematic game behaviors in a high-dimensional complex environment.