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An Efficient Viewport-Dependent 360 VR System Based on Adaptive Tiled Streaming

作     者:Tuan Thanh Le Jong-Beom Jeong Sang Soon Lee Jaehyoun Kim Eun-Seok Ryu 

作者机构:Department of Computer EngineeringGachon UniversitySeongnam13120Korea Department of Computer EducationSungkyunkwan UniversitySeoul03063Korea 

出 版 物:《Computers, Materials & Continua》 (计算机、材料和连续体(英文))

年 卷 期:2021年第66卷第3期

页      面:2627-2643页

核心收录:

学科分类:0831[工学-生物医学工程(可授工学、理学、医学学位)] 0808[工学-电气工程] 0809[工学-电子科学与技术(可授工学、理学学位)] 08[工学] 0805[工学-材料科学与工程(可授工学、理学学位)] 0701[理学-数学] 0801[工学-力学(可授工学、理学学位)] 0812[工学-计算机科学与技术(可授工学、理学学位)] 

基  金:Institute of Information&communications Technology Planning&Evaluation(IITP)grant funded by the Korea government(MSIT)(No.2018-0-00765 Development of Compression and Transmission Technologies for Ultra High-Quality Immersive Videos Supporting 6DoF) 

主  题:Virtual reality 360 video MPEGimmersive 6DoF MCTS viewportdependent 

摘      要:Recent advances in 360 video streaming technologies have enhanced the immersive experience of video streaming ***,there is immense potential for the application of 360 video encoding formats to achieve highly immersive virtual reality(VR)***,360 video streaming requires considerable bandwidth,and its performance depends on several ***,the optimization of 360 video bitstreams according to viewport texture is ***,we propose an adaptive solution for VR systems using viewport-dependent tiled 360 video *** increase the degrees of freedom of users,the moving picture experts group(MPEG)recently defined three degrees plus of freedom(3DoF+)and six degrees of freedom(6DoF)to support free user movement within camera-captured *** proposed method supports 6DoF to allow users to move their heads ***,we propose viewport-dependent tiled 360 video streaming based on users’head *** proposed system generates an adaptive bitstream using tile sets that are selected according to a parameter set of user’s viewport *** extracted bitstream is then transmitted to the user’s *** decoding,the user’s viewport is generated and rendered on VR head-mounted display(HMD).Furthermore,we introduce certain approaches to reduce the motion-to-photon *** experimental results demonstrated that,in contrast with non-tiled streaming,the proposed method achieved high-performance 360 video streaming for VR systems,with a 25.89%BD-rate saving for Y-PSNR and 61.16%for decoding time.

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